PlayStation 5 and Xbox support — motion on console
by Sebastian Djerf
SIMRIG motion systems support console racing through PlayStation 5 and Xbox-compatible titles.
By utilizing telemetry output via a connected PC running SIMRIG Control Center, motion data is translated from supported console games into precise physical movement.
This enables players on PlayStation and Xbox to experience dynamic chassis feedback beyond force feedback alone.
Using the SIMRIG SR2 motion system or the SIMRIG SR3 platform, braking load transfer, elevation change and directional weight shifts become physically communicative — even in console environments.
Motion on console expands immersion without altering gameplay structure. The principle remains the same: telemetry is translated — not exaggerated.
Console support reinforces SIMRIG's commitment to accessibility across platforms, ensuring that motion is not limited to PC-only simulation ecosystems.
IMMERSION THROUGH MOTION.